Army of Two: The Devil’s Cartel is the third installment to the Army of Two series and brings beautiful graphics and a whole host of new combat and defense techniques. Co-op is included, both online and offline and the game supports issuing commands to the second AI player when you play in solo. Read on for our full review and analysis.

This game may be considered by most to be ‘just another third-person shooter’, however, I cannot agree with that. EA seems to do a great job with their third-person shooters because I had more fun while playing both Dead Space series and Army of Two: The Devil’s Cartel than I did with most other third-person shooters. The Devil’s Cartel brings something special to the formula and is extremely fun and enjoyable to play, especially when playing alongside a co-op partner.

There is a moderate range of weapons in the game, all which feel very nice to use. Feedback from weapons is good and the overall combat mechanics are excellently done. Defensive mechanics, such as taking cover, can occasionally be glitchy, however, they do, for the most part, work very well. The main player will play as Alpha who works alongside Bravo, who can either be an AI player, offline co-operative player or online co-operative player. In the game, your force goes at war with a Mexican drug cartel. The plot has many, many clichés but overall tells a very enjoyable (despite foreseeable) story.

Characters in the game, in their dialogue, often joke about how they predicted certain points in the story as you play, something which many people may not like, however, I think it is quite humourous and makes the plot more interesting and fun to play through. Overall however, this is not a game that has a major focus on plot, but rather focuses on the fun factor.

You have control of your partner if you are playing solo, and can use his skills to perform certain tasks to outwit enemies. Moving between cover spots, firing and blindfire are all very simple and easy to use and the game is extremely simple to grasp. Want to make Bravo stay in cover and make safe shots? No problem! Wish to make him go on a death run through map and take down enemies? That’s fine too! In TDC, you are given easy to use but strong control of your AI partner and can use the ability to great advantage, something which brings a bit of extra freshness to this third person shooter.

Graphically, the game looks fantastic (we played on Xbox 360, so, we can’t be 100% sure about the PS3 version, however, I would imagine it is close enough) and exceptionally vivid. The locations are created in beautiful colour and crispness while the sky and backgrounds look fantastic. Visually, the game looks really nice and this is one of the game’s strongest points. The game is composed of “sectional” gameplay, each of which are anywhere from 5 to 25 minutes in duration. The system makes it easy to pick-up-and-play and leave without losing much, in contrast to a game which has a system with longer missions which may need to be finished before saving.

You should expect to get anywhere from ten to sixteen hours from The Devil’s Cartel. After completing the campaign, you can go back and repeat missions to gain higher scores or replay them in single player/co-op (depending on what you did first). The Devil’s Cartel is an extremely fun, amazing looking game and is available at retail now. Thanks for reading our review.