Devil May Cry 5 is renowned for fluid, awesome combat and a charismatic cast of characters who embark on a crazy, action-filled adventure. The series delivers something unique and really serves to get the adrenaline pumping. Devil May Cry 5: Special Edition is the best way to play the game, particularly if you haven’t already, offering an absolutely brilliant title with a greatly improved graphical experience on next-gen consoles.

Vergil is the biggest addition to the game in terms of actual content, making yet another appearance in a Devil May Cry special edition, having being added to this game as a fourth playable character alongside Nero, Dante and V. Vergil’s kit is extremely fun and has stood the test of time, focused around combat with a katana which feels very different from, but just as masterful as, the gameplay design of the core roster. If you’re a first time player I would recommend doing a standard playthrough of the game initially, however, you should absolutely revisit the game’s missions as Vergil, as his stylish, fast-paced combat mixed with his ability to teleport really gets the blood pumping in a different way to the others.

One of Vergil’s most… unique mechanics has to be his concentration meter. Usually, you would expect that a meter which allows you to perform special attacks would be filled by stuff like: taking out enemies, executing perfect dodges, creating lengthy combos, right? Well, in Vergil’s case, the meter is actually filled by standing still, arrogantly close to enemies and leaving dodges as close as possible to being hit. Yes, Vergil’s meter focuses on being a bit of a prick and running away from enemies is the biggest no-no, as your meter will essentially go limp, like the wimp that you are. Vergil’s mechanics serve to essentially turn up the comedy and as a result, they’re perfect for replaying missions after your initial run.

Now, how does the game perform on next-gen consoles? Well, we have a lot of options here, including ray-tracing. Firstly, we have a reconstructed 4K mode which has high quality ray tracing and a thirty frames per second target. This mode looks very nice and the ray-tracing is fairly good, however, we found the thirty frames per second target to be hard to settle for, with such fast paced combat. Secondly, we have a 4K mode which aims for sixty frames per second, without ray-tracing, and this was our favourite mode. Yes, the ray-tracing adds a lovely touch, however, the sharpness of a close to native 4K image paired with a solid 60FPS was too hard to pass on in a game like Devil May Cry 5: Special Edition.

If you want ray-tracing without framerate compromises, there is a 1080p mode which enables ray-tracing and targets sixty frames per second, however, the reduced resolution does look a tad blurry, but something has to give, of course. Finally, there is a mode which targets 120 frames per second using a reconstructed 4K resolution, however, it doesn’t always hold this target. If you’re using Xbox Series X, which currently has VRR support, alongside a compatible TV, this mode may be perfect for you, as you will not notice the drops with this feature enabled and the picture quality is excellent at this level of framerate. On PlayStation 5, VRR support will not be added until a future update, so there is no remedy for this at present.

Personally, we would recommend leaving the ray tracing feature turned off and opting instead for the 4K/60 on PlayStation 5 and Xbox Series X, unless you have the Series X and a VRR TV, in which case, you can benefit from the reconstructed 4K/120 mode. In a game like Devil May Cry 5: Special Edition, I feel that the combination of a crisp, high resolution alongside a high framerate is more important than moderately good ray tracing. Nevertheless, I applaud Capcom for giving so many options to users and I hope this is a trend which continues during the generation.

Another big benefit of this next-generation version of the game comes in the form of reduced load times. Loading into a mission generally takes under five seconds, which is absolutely fantastic for quickly hopping in and out of the game as you please and for restarting missions. This is one of the biggest next-gen improvements which I’ve been enjoying so far; going back to backwards compatibility games, you realise just how bad the loading time situation was on the PS4 and Xbox One.

Overall, Devil May Cry 5: Special Edition is, by far, the best way to play one of the top action-adventure titles of the previous gen. If you’ve already played the game and loved it, there is absolutely enough in this Special Edition to revisit the game. If you’ve never played the game, this is undoubtedly the time for you to check it out on your next-gen console, with a plethora of performance options available to suit your needs. The addition of Vergil is also an excellent way to infuse some freshness and I applaud Capcom for getting a good port of the game out in time for the launch of both consoles with great utilisation of their new features.

DISCLAIMER: This review was carried out on Xbox Series X, using review code kindly provided by the publisher.