Resident Evil 3 is probably the point in the popular series where the pure horror elements are toned down a little with a heavy dose of action coming in to take their place. As a result, this remake feels somewhat different to its predecessor; last years critically acclaimed Resident Evil 2 remake. But is different necessarily a bad thing?

One thing I can confirm for certain is that Resident Evil 3 delivers the usual core gameplay experience which fans have come to know and love. Backtracking and exploring in order to find all of the secrets and loot every ounce of valuable, scarce resource from the map is as key as ever to progression through this game. This is, of course, a huge plus. Resident Evil is a series which has a unique feel in terms of how it plays and I personally adored my experience playing through this remake, as I have done with every Resident Evil title through the series. That’s not to say that Capcom have delivered the perfect game in this retelling of Resident Evil 3, however.

The biggest complaint I have bring against this game is just how little of it there is; it is extremely short. Even in my very relaxed play through, where I backtracked to get everything, I completed the game in just under six hours. However, if I had not backtracked, I am confident that I could have finished the game in three to four hours. Make no mistake; I am not equating quantity with quality, but in this case, it is quite difficult to say that such a short campaign is worth shelling out the cost of a full-priced title. This is also not due entirely to the source material being short; Resident Evil 3 was somewhat on the short side, however, this remake happens to reduce that even further by cutting content which was in the original game. A few locations which were present in the original story are missing entirely and there is no sign of the branching path system with multiple potential endings. I find these omissions rather strange, as there doesn’t appear to be a glaringly obvious reason for their excision.

Thankfully, the content which is there does serve to deliver a thoroughly enjoyable experience. Nemesis has been brought to life with a character design and personality which truly makes him feel powerful and invincible as you play through the story. The scripted event chases all feel exhilarating and serve to get the blood pumping, before the game calms down again and returns you to the classic explore and avoid zombies gameplay which the series is well known for.

Nemesis also can appear at random, quite like the Alien from Alien Isolation. The chance of this occurring increases if the player makes a lot of noise (through firing the weapon, use of grenades etc.) and Nemesis will not usually despawn immediately upon exiting the area. You can attempt to lose him by running away, however, he is able to follow you for a significant distance. Safe rooms are a good way to get rid of him, however, he can often wait nearby only to reappear when you exit. It does often feel like he is lurking, waiting to pounce and this does add some tension to the gameplay experience.

The character development of Carlos and other supporting characters has been done well and I enjoyed my short time with the cast of the game. Carlos in particular has been promoted to have a much greater role in the remake; including becoming a playable character at times. Jill is, as usual, an extremely likeable and strong presence as our protagonist, as she has been over the course of her appearances in Resident Evil titles.

Speaking of characters, the models and textures all look phenomenal. The Resident Evil engine is truly being demonstrated to be a remarkable piece of tech through this game; the city is beautifully vibrant and looks breathtaking throughout. All of the locations which made it through to the remake have been crafted with a vibrant character and this offers a huge sense of immersion; even if the game feels rather linear. The lighting effects and reflections are another particularly stunning aspect. I was incredibly impressed at how the game looked when running on the PS4 Pro; I would perhaps say the graphics rivalled those of a Naughty Dog title at times.

All in all, this game delivers a different yet worthwhile experience to its predecessor. Where Resident Evil 2 Remake felt isolated, claustrophobic and tense, Resident Evil 3 Remake feels alive, open and explosive. Both games deliver a very enjoyable time which will captivate any Resident Evil fan but the Resident Evil 3 Remake unfortunately leaves the player wanting for a longer, more fleshed out journey to Raccoon City.