Terraria, the popular 2D Minecraft-style indie platformer, has been ported to the Xbox 360 and PS3 after its successful release on the PC back in 2011. The game is undoubtedly inspired from Minecraft, but the fact it is a platformer is a game changer. If you want to find out more, read on for our review and analysis of the job the developers did in the porting.

If you would like to see our review of the PC COLLECTORS EDITION of Terraria, click here for a full review of the game. Below, we have an extract taken from our PC review regarding the gameplay, characters and core mechanics which, of course, apply to the console versions:

“In the colourful, 8-bit land in which you begin the game, everything will seem peaceful, calm and unpopulated, but what the player doesn’t realise is that there is much more than meets the eye to this platformer/Minecraft style game. A wealth of interesting underground caves, populated towns, monsters and building opportunities await you. As you explore downwards, you will find more and more valuable materials, along with stranger and stranger creatures waiting for you.

Building is made very fun in Terraria, and, when you build a large area, people and creatures will come to live, sell and threaten upon your land. Boss fights, bizarre settlements and colourful worlds are available everywhere in Terraria, as the trailer above demonstrates. Unfortunately, the opening of the game isn’t very helpful in getting you used to the basics, however, once you get going (by the way, to get started, you have to build a shelter – however, this is not communicated very well), the world is your oyster. The vivid and crazy world of Terraria will come to life and throw all sorts of experiences at you that you may never have experienced before in video gaming.

So, back to the start… after building your shelter, you will be able to take advantage of a wider toolset. Guns, explosives, tools, other weapons, armour and appliances will be available to craft from the materials in the world around you, however, you will need to go looking. If you are looking for something valuable, perhaps underground would be an idea, or, you could attempt to steal from others, but, if you are feeling very moral, bartering is an option in Terraria, allowing you to purchase goods from people in the vicinity.

There are no goals or aims in Terraria, other than the ones you set yourself. You choose how the game goes and you choose what your game is going to be, there is complete room for creativity and the tools available to you are more powerful than those in Minecraft. Also, the world goes VERY, VERY, VERY deep down (ie. it would take a ridiculous amount of time to reach the bottom), so, if you want valuables, get ready to invest some time in the game and get ready to fight some tough creatures in doing so!”

Terraria features epic bosses, a huge, diverse range of different items and randomly generated, seemingly never-ending worlds. The Xbox 360 and PS3 versions of the game work well using with a controller in every way except precision. Building can be slightly more difficult on the console versions, however, this is something you will get used to as you continue to play through the game.

Terraria can be understood and played by people of any age, however, the building element is the most difficult. The colourful world of monsters will be intriguing to any young children while older members of the family can focus on crafting the headquarters. It is certain 505 Games did an excellent job of porting the game over and making the best use of the controller possible. Terraria on Xbox 360 and PS3 is a game not to be missed by those who didn’t have the chance to play on PC.